Virtual Reality
VRoot.org - Virtual Reality News and Resources by/for the New World Architects
11/15/2008 6:45 PM - Views: 4 Rating: -
This cxotoday.com article talks about the virtual reality centers being used by the automotive and defense, as also various museums across India. From the article: "The centers have attracted attention of CXOs in the healthcare segment, said M.M Prasad, general manager and head-India Business, Systems Integration Services, Tata Elxsi.
A lot of people are involved at various stages before a product is actually launched in the market. For example, in the auto industry, an image is created, data is stored, and the image is then converted into 3D and circulated among the stake holders. Compared to past when people had to fly from distant places for meetings to discuss changes in design or other technicalities, virtual reality is enabling a lot of industries cut down on the travel cost.
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VRoot.org - Virtual Reality News and Resources by/for the New World Architects
10/15/2008 5:14 AM - Views: 1 Rating: -
From this California Institutes for Telecommunications and Information Technology news release : "San Diego, Sept. 17, 2008 -- Its name sounds like something out of science fiction, but the StarCAVE at the University of California, San Diego is now a science fact. The virtual-reality environment allows groups of scientists to venture into worlds as small as nanoparticles and as big as the cosmos - permitting new insights that could fuel discoveries in many fields. Early users of the StarCAVE include UC San Diego researchers in biomedicine, neuroscience, structural engineering, archaeology, earth science, genomics, art history and other disciplines.
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VRoot.org - Virtual Reality News and Resources by/for the New World Architects
8/8/2008 11:36 AM - Views: 1 Rating: -From the OpenSceneGraph website: "PERTHSHIRE, Scotland - 5th August 2008 - OpenSceneGraph Professional Services announces the release of OpenSceneGraph 2.6, the industry's leading open-source scene graph technology, designed to accelerate application development and improve 3D graphics performance. OpenSceneGraph 2.6 written entirely in Standard C++ and built upon OpenGL, offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modeling markets, a real-time visualization tool that eclipses commercial scene graph toolkits in functionality, stability and performance. OpenSceneGraph 2.6 runs on all Microsoft Windows platforms, Apple OS X, GNU/Linux, IRIX, Solaris, HP-UX, AIX and FreeBSD operating systems."
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VRoot.org - Virtual Reality News and Resources by/for the New World Architects
8/5/2008 11:12 AM - Views: 2 Rating: -
The IMMERSCOM 2009 Second International Conference on Immersive Telecommunications will be held at the University of California, Berkeley on May 27-29, 2009. Full papers are due on November 1, 2008. Here's the mission statement of the conference: "The aim of IMMERSCOM is to focus on multi- and cross-disciplinary research on capturing, processing, analyzing, coding, communication and rendering of rich audio-visual content in order to enable remote immersive experiences of people, objects and environments. The body of technologies that enable such immersive remote experiences is collectively referred to as immersive telecommunications technologies. Applications of immersive telecommunications technologies can be varied, and include telepresence, industrial automation, health care, education, and entertainment.
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VRoot.org - Virtual Reality News and Resources by/for the New World Architects
7/4/2008 11:18 AM - Views: 4 Rating: -
The 4th International Symposium on Visual Computing will be held on December 1-3, 2008 at Las Vegas. Paper submissions are due before July 21. From the symposium website: "The purpose of the International Symposium on Visual Computing (ISVC) is to provide a common forum for researchers, scientists, engineers and practitioners throughout the world to present their latest research findings, ideas, developments and applications in the broader area of visual computing.
ISCV seeks papers describing contributions to the state of the art and state of the practice in the broad field of visual computing. In particular, ISVC is structured around four central areas of visual computing: (1) computer vision, (2) computer graphics, (3) virtual reality, and (4) visualization. In particular, we are interested in papers that combine technologies from two or more of these areas.
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